STANDSTILL
The Godot debut, complete with all the obligatory spaghetti code, homemade sound effects and music, and just enough RNG to allow a few attempts at the same level!
STANDSTILL turns the bullet-hell genre on its head by forcing the player to find as much respite in the gaps as possible. To keep with the thematic element from the Godot Wild Game Jam, the music, rhythms, and maximum amount of cannons on each enemy turret are all set to SEVEN.
Good luck. Avoid bullets. And stand still.
Status | Prototype |
Platforms | HTML5 |
Author | cookiesriot |
Genre | Rhythm |
Tags | 2D, Bullet Hell, Pixel Art, Short |
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